
and nothing comes close to Photoshop there, even Mari. Precisely projecting a photogrammetry based material is a huge pain in the a. BTW Substance Painter still doesn't have a decent projection painting. So PSD format is an important way to exchange.
#Substance painter and 3d coat full
Imo anything done in SP still needs a few very important subtle final touches in regular soft for manual, hand crafted art with full range of artist friendly tools where you could almost feel things under your fingerprints. It 's especially apparent when you put a photogrammetry captured object next to SP painted one. In my experience anything done In both Substance programs still shows a recognisable sign of artificial procedural nature.

Their brushes are vector based beneath the hud but there is no way to tweak the strokes really. Not that Photoshop's ones are much better but still it's a long way to go till Corel Painter brushes (which alco can paint in depth channel there) or even 3d coat ones which allows multiple alternating brush dabs in a stroke and new Affinity Photo ones. brushes are pretty primitive and reveal its robotic artificial nature instantly.

Substance DESIGNER on the other hand had many useful features I might still use today. Substance painter felt weird to me, hard to control and offering little useful features, though that was still in Beta at the time. you can't select a layer and scale /move itĢ. Used all of them, still using 3D Coat, like a lot, extensivley used DDO, and used substance painter a short time. Substance painter still has a lot of important limitations, same as in very beginning. Necessity to export to Photoshop is antiquated You can also get the educational version of 3D Coat on steam for $99, however there are some limitations.
#Substance painter and 3d coat free
Following that, you can send the paint job over to the editor you picked, save and then it goes right back to 3D Coat with the changes.įor the hand painted stuff, I prefer using Krita as the external editor, its a free application as well so its worth trying out ( ) Essentially you tell 3D Coat where the external editor is you want to use (via properties). Regarding the feature to export into 2D painting applications found in 3D Coat. Mari Indie ( ) is also a good option for hand painted texturing (especially if you cant afford 3D Coat), however it is not nearly as easy to use as something like 3D Coat (learning curve), which is the champion application for painting based workflows in my opinion. Substance Painter is more or less good for slapping on substances rather than painting.

Agree on avoiding Substance Painter for this kind of work.
